Blog




Unreal Engine  // Metahuman Lipsync Problem
September 2023

LiveLink works properly however couldnt solve the lipsync problem. Possible solutions:

1. NVIDIA Omniverse Audio2face to Unreal Engine 5.2 Metahuman
2. Faceware Portal:  I actually really liked the result here is the course for it
2.1. Same person different video






Blender  // Max OSC Connection
September 2023

https://github.com/maybites/blender.NodeOSC
Crazy stuff.
Wondering about how to develop Blob Tracker to Blender tool. In which parameters it can be used?




Blender  // Photoshop Mockup to Particle System Animation
September 2023

Modeled the ticket on Blender with the referencing tghe mockup, moved with particle system.

For the Card Look for 18x6cm: Bump: Strength o.3 Distance 0.010 + Voronoi Texture 3D, Smooth F1, Euclidean, Scale 120/Smooth1/Random 0



Photography  // Testing Flash-Glow Effect in Bristol
August 2023

Hanging around in town. FujiXT3 with 16mm 2.8 + Canon Speedlite 580EX II
Edited to have a (glitter)GLOW(glitter) I made an action.

Remember to add the action here




Daz 3D & Blender  // Human Model  
August 2023

I saw an Instagram reel about Daz3D. It does worth to explore more. You can export models >>> send it to blender. 

Transfering eyes is a bit problematic.
I’d like to see if I can send animated models

PLUS: There is a plug-in for face transfer. looks sick but its not free. ;)




Blender // Typography Projection
August 2023

Idea: Would it work if I project text onto materials to edit the text?

After quick sketch: Def. It works.
Pros: (dramatic) You can spend your entire life exploring this.
Cons: What you see is what you get is problematic for now.




Blender // Video Projection 
August 2023

Problem: The audiovisual video quality is too low. How can I utilize it in a dynamic manner?

Solution: I intended to project the video onto an inflatable tube man within Blender to infuse it with dynamism. I discovered that an Image Texture can be applied to the light source (see "CG Matter Tutorial: Create Projectors Fast"). The "Use Node" option is exclusively available in Cycles, and the Texture Mapping needs to be switched from 'UV Map >>> Vector' to 'Normal to Vector'.

Further Ideas: How would it look to animate text?





















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